Survive through a parallel world using alien artifact, a mercenary struggle for survival in a mission that was doomed to fail.
Clipped/Side is a first-person shooter with survival element with the unique mechanic about being to travel between parallel world through the use of a special anomaly exposed, knife that can tear through the fabric of reality, this power provide our main character a fighting chance against the hoard of unknown entity allowing them to scavenge supplies or offer tactical retreat.
My contributions
Enemy AI
The enemy contains a state machine and uses A* pathfinding project for navigation. The enemy chases the player trying to avoid the player line of sight and contains a bit of randomization in their path.
Item System
An item is a scriptable object that can be stored in the player’s inventory and have an action associated to it. An inventory that player can manage, a shop system and using an item to unlock an intractable object.
Modified gun system
Added various modification to the initial gun asset, such as allowing animation interrupt during reload, staged reload animation and having different reload animation depending if the chamber is empty or not

JSON save system
Each object in the scene that needs saving is given a GUID, the save system will then request serialized data from the script interface and send it back when loading the save.